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How to Play Kozel

The complete guide: crosswise teams, trumps, leading a trick and following suit, points for cards and the letters of the word "КОЗЁЛ", controls on muta.pro and tips for beginners.

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In brief

Goal
Don't spell the word "КОЗЁЛ"
Players
4
Game
15–30 min
Difficulty
Medium
Genre
Cards

Goal of the game

Kozel is a team-based trick-taking card game for four people. Players sit in pairs crosswise and in each hand fight for the points that won tricks carry. The pair that scores fewer points in a hand receives one letter of the word "КОЗЁЛ". The team that is first to collect all five letters loses — it becomes the "goat". Your task is to play so that the letters go to your opponents, not to you.

Teams and deck

There are four players at the table: you (🧑) and three bots — Boris, Galina and Stepan. Teams are formed crosswise: team A — you and Galina (seated opposite), team B — Boris and Stepan. Partners play for a shared result.

The game uses 32 cards in four suits: ♠ Spades, ♥ Hearts, ♦ Diamonds, ♣ Clubs. Ranks from lowest to highest: 7, 8, 9, 10, Jack, Queen, King, Ace. Each player is dealt 8 cards, after which a series of tricks begins.

The deal and the tricks

Deal and trump

At the start of each hand a trump suit is chosen at random — it is shown in the right panel as "Trump: …". Trumps beat any cards of other suits, however high those cards may be.

Leading a trick

One player leads a trick with any card from hand. Click a card — available cards are highlighted in gold on hover. The prompt "Your move — lead any card" means you are opening the trick.

Following suit

The others must follow with a card of the same suit as the lead, if they have one in hand. If they have no card of that suit, they may discard any card or beat the trick with a trump.

Who wins the trick

The trick is taken by the highest card in the led suit, or by the highest trump if trumps were played. The winner of the trick leads first in the next one.

Points for cards

Cards carry points: Ace — 11, Ten — 10, King — 4, Queen — 3, Jack — 2, the rest — 0. The team that wins the trick takes the points of all four cards in it.

Letters of the word "КОЗЁЛ"

After the hand the points of both teams are totalled. The pair with fewer points receives the next letter of the word "КОЗЁЛ". The right panel shows the letters accumulated by each team.

Scoring and who lost

During the hand the "Trick points (game)" panel shows the current totals of both teams. When all the cards are played, the totals are compared: the losing pair receives a letter. The word "КОЗЁЛ" has five letters in all. The team that is first to collect all five loses the game and becomes the "goat" — the other pair wins. After the hand, the "Hand N" and "Trick N" counters help you follow the course of the game, and the "↻ New game" button starts everything over.

Controls on muta.pro

🖱️
Click a card
On your move, click a card in your hand. Available cards are highlighted in gold on hover, unavailable ones are dimmed. At the top is the line "Turn: …".
Trump indicator
The right panel "Trump: …" shows the trump suit of the current hand — keep an eye on it, since trumps beat all other suits.
🏆
Points and the word "КОЗЁЛ"
The "Trick points (game)" panel shows the totals of both teams, and the "Word 'КОЗЁЛ'" block shows the letters accumulated by each team.
New game and chat
The "↻ New game" button resets the score and deals afresh. Next to it is a chat where you can message the bots during the game.

Tips for beginners

Save your trumps

Don't waste trumps on empty tricks. Keep them to intercept a trick holding the opponent's valuable cards.

Discard the "empties"

Into an opponent's trick that is already clearly won, throw sevens and eights — zero-value cards you won't miss.

Feed your partner

If the trick is definitely going to your partner (Galina), toss an Ace or a Ten in there — the points go to your team.

Count the trumps

Remember the trumps that have gone: once the opponents are out of them, your ordinary high cards are safe again.

Reading a trick: who took it

Before you play a card, it pays to "read" the table for a second — which suits and trumps have already fallen and who the points are going to. In Kozel, the led suit outranks card strength: the winner is the highest card in the suit that was led, or the highest trump if a trump reached the table.

A 10 K 7

The lead was ♥, but the trump ♣7 takes the trick — the lowest trump beats even the Ace and the Ten of hearts.

Such a read takes an instant, but it is exactly what separates the experienced player from the novice. The beginner looks only at their own card; the strong player first sees the whole picture of the table, and only then decides what to play. The three questions below are worth asking yourself before every move.

Is there a trump on the table

A single trump instantly changes the owner of the trick: however many points lie in it, everything goes to whoever trumped higher.

Is your pair leading or theirs

Determine from the last strong card whose pair is currently taking the table. That decides whether to feed points, cover, or discard an empty.

How many points are already in the trick

Four empties (7-8-9) — a table worth 0 points, no loss to give away. A table with two Aces is 22 points, worth fighting for with a trump.

Taking an Ace with a trump

A non-trump Ace is 11 points and the top strength in its suit, but against a trump it is defenceless. The main way to take the opponents' points is to force them to lay out a valuable card when you have none of their suit and do have a trump: then you ruff the trick and take everything in it.

10 + A J

The opponent put in ♦10 and ♦A (21 points), and a cheap trump Jack takes them for itself.

A cheap trump ruffs dearly

A trump Jack or 7 is worth 0–2 points, but it takes off the opponent's Ace with a Ten. Spend the lowest trump on a ruff, and save the highest to intercept.

Catch the empty suit

A suit you hold none of is a window for a ruff. Don't lead it yourself: wait until an opponent goes into it and puts points under your trump.

Don't ruff on the first round

If you are short of trumps, don't rush to ruff the very first trick — save the trump for the endgame, where the Aces and Tens come out.

Discarding and feeding in numbers

When you have none of the led suit, you play any card — and here the fate of the points is decided. The rule is simple: into an opponent's won trick goes an empty, into your own or your partner's — "gold". One wrong discard hands the opponent 10–11 points and, possibly, a letter.

7 vs A

The opponent takes the trick — discard ♠7 (0 points), and save ♥A: to give it up here is to hand over 11 points.

An opponent's trick — empties only

7, 8 and 9 are worth 0 points each. Give exactly those to where the opponent wins — the loss is nil.

Partner is taking it — lay down "gold"

Is Galina guaranteed to take the trick? Toss an Ace or a Ten in: the deck's 120 points are split between the pairs, and in your pot they are the same 21 points.

Count to 61

The pair with the smaller total gets a letter. Once your pot passes 60 out of 120, a letter no longer threatens you — give the rest away calmly.

Variants and special situations

On muta.pro the classic team Kozel is played: 32 cards, crosswise pairs, the five-letter word "КОЗЁЛ". But beyond the site the game has dozens of home editions — worth knowing so you don't argue about the rules in live company.

Length of the word

Some play to the shorter "КОЗА" (4 letters) for a quick game, others to the full "КОЗЁЛ". The longer the word, the more hands there are and the smaller the role of a single random deal.

"Winning back" a letter

In some editions a pair can remove a letter it already has if it takes all 120 points clean in a hand. On muta.pro the letters only accumulate — this keeps the score transparent.

Burkozel

The related game "Burkozel": the same point logic, but "burs" are added — the duty to beat higher. A good next step once you've mastered ordinary Kozel.

Separately, keep the score-to-goal in mind. While your pair has zero or two letters, you can risk it for a big point grab; on the fourth letter, in position "КОЗЁ", the task changes — not to win the hand, but merely not to score less than the opponent in it. One cautious deal at this line often decides the whole game.

A 10 K J

Four trumps in hand — you can run a "ladder": with trump leads draw them out of the opponents and clear the road for your Aces.

Frequently asked questions

Who is on which team?
Teams are formed crosswise: you and Galina (seated opposite) are team A, Boris and Stepan are team B.
What does trump do?
The trump suit beats any cards of other suits. The highest trump takes the trick, even if it held Aces and Tens.
Who loses the game?
The team that is first to collect all five letters of the word "КОЗЁЛ". The letters go to the pair that scored fewer points in the hand.
How many points are on which cards?
Ace — 11, Ten — 10, King — 4, Queen — 3, Jack — 2, the remaining cards (7, 8, 9) — 0 points.
Why did I win more tricks but still get a letter?
A letter is decided not by the number of tricks but by the sum of points. You can take five empty tricks on sevens and eights (0 points) and still score less than an opponent who took a single trick with two Aces and a Ten. Always chase the point cards, not the number of tricks won.
What to do with a lone Ten of a non-trump suit?
A bare Ten is the most vulnerable card: 10 points at only middling strength. If you can, discard it into a trick already won by you or your partner, so the points stay with your pair. Holding it in hand to the end is dangerous — it will almost certainly be covered by a King, an Ace or a trump.
When should you lead a trump, and when not?
Lead trumps when you hold 4 or more: that way you "draw out" the opponents' trumps and clear the road for your Aces. With 0-1 trumps, trump leads are pointless — play from a suit where you have no points, and save your only trump to intercept an expensive enemy trick.
How do you know when to take risks and when to play safe?
Look at your pair's letters. With 0-2 letters you can risk it for a big point grab. On the fourth letter (position "КОЗЁ") the goal changes: it is not about winning the hand but simply about not scoring less than the opponent in it, otherwise the fifth letter — and you are the goat. Here any risk is deadly.
How many points does a pair need to be sure of avoiding a letter?
The deck holds exactly 120 points. The letter goes to the pair with the smaller total, so 61 points or more guarantees the letter goes to the opponents. Count points as the hand goes on: once your pair passes 60, you can calmly give away the remaining tricks with empties.
Should you cover with a trump a trick your partner is already winning?
No. If Galina is taking the trick anyway, your trump adds nothing to the team — the points are already yours, and the trump burns for nothing. On the contrary, it pays to slip an Ace or a Ten into such a trick: this is "feeding" your partner, which moves points into your pair's common pot.
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