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How to Play Thousand

A complete guide to the three-handed card game: the deal and the widow, bidding for the contract, marriages and trump, playing tricks and scoring your way to the coveted thousand. Plus controls on muta.pro.

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In brief

Goal
Score 1000 points
Players
3
Game length
30–50 min
Difficulty
Medium
Genre
Cards

Goal of the game

Thousand is a three-handed card game with bidding and tricks. A game runs over many deals, and the overall score builds up from deal to deal. The goal is to be the first to score 1000 points. Points come from won tricks (by the value of the cards in them) and from declared marriages — pairs of a king and a queen of the same suit.

Before each deal the players bid: the winner of the bidding takes on a commitment (contract) to score the declared number of points. Make it — you gain that much; fail — you lose the same amount.

The deal and the widow

The game uses a deck of 24 cards: ace, ten, king, queen, jack and nine in each of the four suits. Each player is dealt 7 cards, and another 3 cards go into the face-down widow (talon) on the table.

Card values when counting tricks: ace — 11, ten — 10, king — 4, queen — 3, jack — 2, nine — 0. There are 120 points of card value in a deal, to which marriages are added.

Course of the deal

Bidding

Players take turns raising the bid (minimum 100, in steps of 5) or passing. Whoever is left last with the highest bid becomes the declarer, and their bid is the contract.

The widow

The declarer takes the three widow cards into their hand, then discards one surplus card to each of the two opponents, evening out the hands.

The bid

The declarer confirms the contract — how many points they commit to score in this deal. No trump is set at the start: it will be established by the first declared marriage.

Tricks

Play proceeds in tricks. A player lays down a card, the others must follow suit; anyone who cannot must trump or discard. The highest card takes the trick, and the winner leads the next one.

Marriage and trump

On your turn, when you lead a trick, if you hold a king and queen of the same suit you may declare a marriage: that suit becomes trump, and you are credited with its bonus.

End of the deal

Once the cards are played, points for tricks and marriages are totalled. The declarer's contract is scored as a plus or a minus, after which a new deal begins.

Scoring

The value of each player's taken cards is added to their declared marriages. A marriage — king and queen of the same suit — is worth: hearts — 100, diamonds — 80, clubs — 60, spades — 40. The declared suit becomes trump until the end of the deal.

The declarer compares what they scored with the contract: score at least as much — the contract is added to their overall total; fall short — it is subtracted. Opponents receive the points they honestly scored during the deal. The first to reach 1000 wins. When a player has 880 or more ("on the drum"), a special home-stretch rule applies. Scoring, bidding and the widow on muta.pro are handled by the server — there is no need to track the arithmetic by hand.

Controls on muta.pro

🃏
Bidding
When it is your turn to speak, a bid window opens: use the "−/+" buttons to change the amount (step of 5) and press "Bid" or "Pass".
📜
Bid and widow
After winning the bidding, you receive the widow and deal out the surplus cards, then confirm the bid in the pop-up window.
🖱️
Playing a card
On your turn, click a card in your hand — the cards available to play are highlighted, and trumps are marked separately.
👑
Marriage
The "👑 Marriage" button is active when you lead a trick and hold a king and queen of the same suit — press it to declare trump.

Tips for beginners

Count before bidding

Add up the points of your aces and tens and add any possible marriages. Bid as much as you can realistically take, no more.

Guard your marriages

A king and queen of hearts give you 100 points at once. Do not rush to break up the pair — declare it when you lead a trick.

Aces and tens are the prize

The most "valuable" cards are aces (11) and tens (10). Try to make sure they end up in your tricks.

Do not overreach in your bid

Failing a contract costs you as many points as it was worth. A cautious bid is safer than a risky maximum.

What makes up a strong hand

Before bidding, a hand is judged not by the number of "picture cards" but by two resources: ready marriages and point-scoring aces and tens. A marriage is a king and queen of the same suit in hand; it brings a fixed bonus regardless of the play. Aces (11) and tens (10) bring points only when they land in your trick.

KQ=A

A hearts marriage — king and queen of the same suit — gives 100 points and makes hearts trump.

Count the guaranteed

First add up the bonuses of your ready marriages: hearts 100, diamonds 80, clubs 60, spades 40. These are points that do not depend on how the play falls out.

Count the haul separately

Aces and tens are "valuable haul," but you still have to win them with a trick. Add to your estimate only those that will realistically end up in your hands under the cover of high cards.

A half-marriage is only hope

A lone king without a queen gives no bonus. The three-card widow sometimes completes the pair, but you cannot factor those points into your bid in advance.

When to declare a marriage and which trump to lead

A marriage is declared only on your turn, leading a trick. The general rule — open your most valuable marriage as early as possible, while both cards of the pair are still in your hand: if you are forced to discard the queen or king, a bonus of up to 100 points burns away along with the broken pair.

QKA

Having declared the marriage, lead with the queen (3), keep the king (4), and the trump ace will finish the trick later.

By default — with the queen

Declare the marriage by laying down the queen (3 points), and keep the king (4) as the stronger card for the next trick.

With the king — to force it through

If under the new trump the opponents hold others' aces and tens, lead with the king: it takes the lead at once and draws out the valuable haul.

A cheap trump is a loss

With two marriages in hand, naming spades (40) as trump instead of hearts (100) is minus 60 points and a weak suit. Open the higher marriage.

Hunting for aces and tens

There are only eight point-scoring cards in the deck — four aces and four tens — and they carry 84 of the 120 card points of a deal. It is for them that the fight in the tricks goes: losing a trick with an opponent's ace and your ten means giving away 21 points at once.

Abeats10+10

The ace is higher than the ten: one trick with an ace and two tens is 31 points of haul at once.

Draw out tens with trump

The ten is higher than the king and queen but lower than the ace. By leading a mid-height trump, you often force an opponent to give up a ten if they have no trump ace.

Do not hand the ace to trump

If your suit has become trump and the ace in it is unprotected, hold it back: let the small cards go first, and the ace will take its due when the opponents run out of trumps.

Count the trumps played

After a marriage there are six trumps in the suit. By marking the ones played, you will know when your trump ace or ten becomes unbeatable.

Two-against-the-declarer defence

Thousand is a "two against one" game: while the declarer gathers their contract, the two opponents play against him together. Their aim is not so much to score themselves as to wreck the bid, since if he falls short the whole contract goes into the declarer's minus.

A+10

A defence partner slips an ace and a ten into a trick lost by the declarer.

Feed your ally's tricks

When a trick is clearly taken by your ally rather than the declarer, discard your ace and ten there — the points go to the defence, not to the bidder.

Seize the lead

Do not let the declarer calmly run the tricks: beat his card to take the lead and wreck his plan for gathering the contract.

Sink an inflated bid

If an opponent bid more than their hand can bear, they only need to fall one point short. Hold your high cards to the end — the last trick often decides the outcome.

Frequently asked questions

What amount does bidding start at?
The minimum bid is 100 points, and it is raised in steps of 5 from there. The maximum you can declare is 300.
How is trump determined?
There is no trump at the start of the deal. It appears when a player declares a marriage: the suit of that marriage becomes trump.
What happens if you fail to make the contract?
The declarer loses as many points as they committed to score. That is why you should measure your bid against your hand.
Can you play three-handed with bots?
Yes. Create a room — bots will fill in the missing players, or invite friends with the room code. Thousand needs three participants.
Is it worth taking the widow if you have no marriage in hand?
Be careful. The three-card widow may give you a match to your lone king or queen and complete a pair, but you cannot count on that as sure points. Without marriages and without a reserve of aces and tens, it is better not to make a high bid — the widow more often patches up a hand than delivers a second marriage, and you will have to discard two cards to your opponents.
Which is better to lead a marriage with — the king or the queen?
By default declare with the queen (3 points), keeping the king (4 points) as the stronger card for the next lead. But if under the new trump the opponents hold others' aces and tens, lead with the king to force the trick right away and grab the valuable haul before the trumps are spread out.
What is more important to collect — marriages or aces and tens?
Both, but for different reasons. Marriages (from 40 to 100) are guaranteed points that do not depend on the play. Aces and tens are the trick "haul": there are only eight of them, worth 84 of the 120 card points. A strong hand combines a ready marriage for a base score and high cards to seize the lead and catch others' aces.
Why am I stuck at 880 and not moving toward 1000?
You are "on the barrel." From the 880 mark, trick points usually do not add up on their own — you can only advance toward a thousand by winning the bidding and making your contract. You will have to bid and take the contract; failure knocks you off the barrel by as many points as you bid, so choose your bid to match the exact remainder up to 1000.
Can two players work together to stop the declarer from making the contract?
Yes, and that is the key to defence. The two opponents play against the declarer together: they slip each other aces and tens into his lost tricks, seize the lead and keep him from collecting what he bid. If he falls even one point short, the whole contract goes into his minus.
What is a "rospis" and when is it declared?
A rospis is a high bid (usually 180–200) on a hand where you hold almost the entire future trump suit and expect to take all or nearly all the tricks in a row. It is the fastest way to leap toward a thousand, but also the riskiest: a single lost trick breaks the whole contract and subtracts the entire bid from your score.
Ready for a game?
Create a room, invite a friend with a code or play against a bot.

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