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How to Play Burkozel

A trick-and-trump card game of the “goat” family: lead, beat with a higher card or a trump, score fewer points and don’t collect the word “GOAT”. Everything you need to know before a game.

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In brief

Goal
Avoid points and the word “GOAT”
Players
2–4
Game
15–25 min
Difficulty
Medium
Genre
Cards

Goal of the game

Burkozel is a trick-taking card game from the “goat” family. The deck has 36 cards, and every high card carries points. In each hand players lead and beat cards, and tricks bring points to whoever takes them. The most dangerous thing is to lose the hand: whoever scored the most points in it gets one letter of the word “GOAT”.

Whoever is first to spell the whole word “GOAT” (all four letters) loses the game and becomes the “goat”. So the strategic goal is to take as few points as possible and dump expensive cards on your opponents.

Setup

From 2 to 4 people play with a 36-card deck (from six to ace in four suits). Each player is dealt 6 cards. Card points are fixed: ace — 11, ten — 10, king — 4, queen — 3, jack — 2, while sixes, sevens, eights and nines give no points. The deck holds 120 points in all.

The bottom card of the deck is turned up and sets the trump — the suit that beats any other. The player who starts the hand leads first (in a new game, you); afterwards the hand is started by whoever lost the previous one.

The deal and trump, leading and beating

The deal and trump

Each player gets 6 cards. The card turned up under the deck sets the trump suit for the whole hand — it is shown by the deck and in the right-hand panel. A trump is higher than any non-trump card.

Leading

The leader places one card on the table — this is the lead suit. It starts a trick, and the other players must respond to it in turn.

Beating

To beat the lead card, put a higher card of the same suit or any trump on top. A trump always beats a non-trump card; a trump can only be beaten by a higher trump.

“Take”

If you have nothing to beat with or it is not worth it, the player presses “Take” and picks up all the cards from the table — along with their points. Rank order within a suit: ace, king, queen, jack, ten, nine and down to six.

Who wins the trick

When everyone has responded, the trick goes to the player whose card was the strongest (the highest trump or the highest card of the lead suit). Its points go into that player’s pot for the hand.

A new lead

The winner of the trick (or whoever “took”) leads next. Tricks continue until no cards are left in hand — after which the hand is scored.

Scoring and the word “GOAT”

When no cards are left in hand, the points of all the cards each player has taken are added up. The player who scored the most points loses the hand — that is who gets one letter of the word “GOAT” (letters are added in order: G, O, A, T).

The points scored are also totaled into the overall game score and shown on the board, but it is the word that decides the outcome. As soon as someone collects all four letters, they become the “goat” and lose the game — it ends. Resigning counts the whole word “GOAT” at once.

Controls on muta.pro

🃏
Choosing a card
The cards in your hand that are valid to play are highlighted in gold. Tap a card to select it — it will rise slightly.
Play a card
The “Play card” button places the selected card on the table — as a lead or as a beat.
🙇
Take
If you have nothing to beat with, press “Take” — you will pick up all the cards from the table along with their points. The leader cannot use this button.
💡
Hint and resign
“Hint” suggests what to lead or beat with; “Resign” ends the game and counts the word “GOAT” against you.

Beginner tips

Save your trumps

Don’t beat small cards with a trump without need — save them for the opponent’s aces and tens.

Lead cheap

Lead with low, point-free cards. If they are taken, your loss is minimal.

Count the points

An ace and a ten are 21 points between them. Try to dump expensive cards on your opponents.

Beat by a hair

Beat with the minimally sufficient card so you don’t give up your high cards too early.

Strategy: how not to score points

In Burkozel the winner is not the one who takes many tricks, but the one who scores the fewest points. The whole deck is worth 120 points, and almost all of them are hidden in the four aces (11 each) and four tens (10 each) — that is 84 points out of 120. So the fate of a hand is decided by eight cards, and all the rest of the small stuff is merely a tool to fob those eight off on your opponents.

Count the aces and tens

Keep track of how many expensive cards have already gone and to whom. As long as an ace or a ten is going round the table, any trick of yours is potentially expensive — don’t expose yourself to it with a high card without need.

Lead with blanks

Start a trick with a point-free card — a six, seven, eight, nine. If it is taken, you lose nothing, and the opponent spends something more valuable to beat it.

A trump is a reserve

Trumps beat anything, so they are your main resource against others’ aces and tens. Trading them for worthless small cards is like spending a trump ace on an opponent’s six.

Give away the expensive cheaply

Try to throw your own aces and tens into tricks that an opponent is sure to take, not you. Let the points fly into someone else’s pot.

A10=67

On the left — 21 points in two cards, on the right — zero in two: all the arithmetic of Burkozel is hidden in the aces and tens.

Trick tactics: leading, beating, “Take”

Within a single trick you have three decisions: what to lead, what to beat with, and whether to take at all. Each of them is a choice between immediate strength and a reserve for the future. A good player beats by a hair and saves high cards for the moment when they really decide things.

9Kvs6

The nine of diamonds is better beaten with the king of the same suit than by burning a trump six — a trump is worth more as a resource.

Beat minimally

If a nine can be beaten with a jack or a king — take the jack. The king will still be useful against an ace, and there is never a need for extra strength in a trick.

“Take” is a move too

Sometimes taking a cheap trick is better than beating with a trump. Count it up: if only small cards are on the table, “Take” costs you a couple of points, and you keep your trump.

Don’t lead a trump first

Leading a trump pulls trumps out of everyone at once — which more often helps whoever has more of them. Lead a trump first only if you want to disarm an opponent.

Remember the rank order within a suit: ace, king, queen, jack, ten, then nine and down to six. Note the oddity — the ten is lower than the jack in strength but worth five times as much. That is exactly why the ten is so easy to “gift” to an opponent under their king or ace.

Variants: players, trump and the word “GOAT”

On muta.pro Burkozel is played with a 36-card deck, 6 in hand, from 2 to 4 people, and the loser is decided by the word “GOAT”. The number of participants noticeably changes the tactics, though the rules stay the same.

Two players — pure calculation

With two the deck is known almost entirely: 12 cards in hand, one in trump, the rest in the discard. Counting the remaining aces and tens is easiest here, and the one who counts more precisely wins.

Three or four — controlling the table

More players means more cards in a trick and less predictability. Dump expensive cards when the trick is already guaranteed to go not to you but to the neighbor on your left or right.

The trump sets the tempo

The card turned up under the deck sets the trump for the whole hand. If you have many trumps — play aggressively; if few — save them and win on the point count.

The word instead of a bare score

The result of a hand is not a sum of points but a letter to whoever scored the most. Four letters of “GOAT” — and the game is over. “Resign” counts the whole word at once instantly.

AK9+6

Three trumps in hand (hearts are trump) — a signal to play on the attack and pull others’ aces out under your trump one.

Common beginner mistakes

Most losses in Burkozel are not bad luck but typical blunders. Let’s go through the four costliest, so you stop handing the opponent letters of the word “GOAT”.

  1. Beating small cards with a trump. Beating an opponent’s eight with a trump queen means winning zero points at the cost of your best card. Trumps are kept for aces and tens, and small cards are calmly picked up with “Take”.
  2. Leading an expensive card. Leading an ace or a ten is a straight gift: the opponent beats with a trump, takes the trick and your 10–11 points with it. Lead with blanks.
  3. Forgetting about the ten. The ten is lower than the jack, so it is often lost under another’s king or ace. Yet it is worth 10 points — a loss almost like an ace. Only dump it on an opponent.
  4. Playing for tricks, not for points. Winning a trick means nothing if your own expensive cards are in it. What counts is points, not the number of tables taken.

Use the hint

The “Hint” button on muta.pro suggests what to lead or beat with. It helps a beginner to check against it until a feel for trade-offs develops.

Watch the highlighting

The cards valid to play are highlighted in gold — but the highlight shows only allowed moves, not the best ones. Choosing the cheapest of them is up to you.

Frequently asked questions

How many cards are in hand?
In this version each player is dealt 6 cards from a 36-card deck. From 2 to 4 people play.
What can I beat the lead card with?
A higher card of the same suit or any trump. A trump always beats a non-trump card, and can itself be beaten only by a higher trump.
What does “Take” mean?
You admit you have nothing to beat with and pick up all the cards from the table along with their points. This raises your risk of losing the hand.
When does the game end?
When someone collects all four letters of the word “GOAT”. That player becomes the “goat” and loses.
Why is the ten worth more in points but weaker than the jack?
Rank and value in Burkozel are two different scales. In strength the ten sits below the jack and the ace, so it is easy to beat, yet it brings a full 10 points to whoever takes the trick. That is why it pays to unload the ten on an opponent.
How many points are in the deck in total?
Exactly 120 points. Four aces give 44, four tens — 40, kings — 16, queens — 12, jacks — 8; cards from six to nine bring no points. More than half of all the points are hidden in the aces and tens.
Is it worth pressing “Take” often?
Only when cheap point-free cards are on the table. Then “Take” saves your trumps and high cards almost for free. Taking a trick full of aces and tens is a straight path to a letter of the word “GOAT”.
Should I lead with a trump?
Usually no: leading a trump pulls trumps out of everyone at once, which more often favors whoever has more of them. Leading a trump first makes sense only if you want to disarm an opponent before your own expensive cards.
How does the tactic change in two-player and four-player games?
With two players almost the whole deck is known, so precise counting of the aces and tens that have gone decides the game. With four players there are more cards in a trick and they are less predictable, so it matters more to catch the moment when an expensive card is taken by an opponent, not by you.
What should I do if my hand is almost all trumps?
Play aggressively: lead so as to force opponents to spend their strength, and beat their aces and tens with trumps. An abundance of trumps is a rare advantage worth cashing in on the attack rather than saving until the end of the hand.
Ready for a game?
Create a room, invite a friend by code, or play against bots.

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