A complete guide: the goal, the colour clues, how to narrow it down, keyboard controls on muta.pro and tactics to guess the word in fewer tries.
«Five Letters» is a word puzzle of deduction. The computer picks a Russian word of exactly five letters, and your task is to uncover it in six tries. After each guess the cells take on a clue colour, and from those colours you work out which letters are in the word and exactly where they stand. The sooner you guess the word, the better the result; if you run out of tries, the word is revealed and the game is lost.
Before you is a board of six rows of five cells — that is six tries. Below is an on-screen Russian keyboard, and on the right is the game state: the attempt counter, your statistics and a colour reminder. The word is chosen at random from the built-in dictionary when the game starts; no setup is needed — just start typing letters.
Type any meaningful five-letter Russian word in the top empty row. The letters appear in the cells from left to right.
When all five cells are filled, press «Check» (Enter). The row must be complete — otherwise it just shakes and the guess does not count.
The cells flip and change colour: green — the letter is in the right place, yellow — the letter is in the word but in a different spot, grey — the word has no such letter.
Combine the clues and build your next word so that green letters stay in place, yellow ones move, and grey ones are no longer used. The letter highlighting on the keyboard helps you remember what you have already tried.
You have only six rows. Each guess must be a complete five-letter word — spend them wisely and try to squeeze the most information out of each one.
The hidden word is КНИГА (Russian for "book"). Watch how the cell colours narrow it down step by step: green — the letter is in place, yellow — it is in the word, but not here, grey — the letter is not in the word.
The game is won as soon as a guess turns entirely green — that means you have uncovered the hidden word. The fewer tries it took, the better: the game remembers your best result (for example, «3/6»), the total number of games, wins and your current streak of wins in a row. If all six rows are used up and the word is not guessed, it is shown in the «Hidden word» block, the winning streak resets to zero, and you can start over with the «New word» button.
A first word with various common letters and a couple of vowels quickly reveals the «backbone» of the hidden word.
A letter that has turned grey is not in the word — do not use it again so you do not waste tries.
A yellow letter is definitely in the word but not in this spot — in the next guess place it in a different cell.
The colours on the keys accumulate the result of all guesses — a handy cheat sheet of the letters already played.
You enter the first word blind — it shouldn't try to "guess" the answer, its job is to gather as much information as possible about the letters. A good opener contains frequent letters and several different vowels, so a single move lights up the skeleton of the hidden word. A poor start with rare or repeated letters wastes the attempt almost entirely.
Don't repeat letters in your first attempt: five distinct symbols test five hypotheses, whereas words like "MAMMA" or "EERIE" test only three or four.
The vowels A, E, O, I appear in almost every word. Pin down their positions early and you sharply narrow the field of consonants.
Play N, T, S, R, L, C — the most common consonants in English. Save rare ones like J, Q, X, Z for later.
The word "STARE" is a strong opener: three frequent consonants, the vowels A and E, and not a single repeated letter.
After the first attempt the game stops being a guessing game and becomes a logic puzzle. Every colour is a fact, and good play squeezes those facts dry before making the next move.
A green letter is placed correctly — carry it into the same cell on every following attempt, don't waste a move re-checking it.
A yellow letter is in the word but not here. In your next word put it in a different position — often a single shift is enough.
The key highlighting accumulates the result of all attempts. Before entering a word, check it — make sure you haven't wandered back into greyed-out letters.
"R" is highlighted (yellow — present, but not in position 2) and "C" is also yellow: in the next word we shift both into new cells.
Sometimes you already know almost everything, but several candidates remain for one cell — for example the frame "_IGHT" could be LIGHT, NIGHT, SIGHT or FIGHT. Burning attempts by trying options one at a time is risky. Instead, play a probe word that tests all the disputed letters at once.
If L, N and S all fit the cell, find a valid word that contains two or three of them at once — a single move eliminates the extras.
When you have plenty of attempts left, a probe beats a blind guess: it will almost certainly reveal the needed letter on the next move.
If only the last row remains, it's too late to probe. Play the most likely option based on letter frequency.
Knowing the frame "_IGHT", we test the disputed letters with the word "LIGHT" — the colours will point to the right combination.
Most lost games aren't down to a "hard word" but to wasted attempts. Cut three or four typical mistakes and your average result improves noticeably.
One green and one grey copy of the same letter in an attempt means it appears just once in the word — don't duplicate it.
Before submitting, reread the row: does it fit all the greens and yellows? One extra look saves a whole attempt.