A complete guide: letter tiles and their value, laying words crossword-style, premium squares and scoring. Controls on muta.pro and tips for beginners.
Erudit is a board game of vocabulary. Players lay words from letter tiles onto the board, as in a crossword, and earn points. The goal is to score the most points by the time the letters run out. Points depend both on the value of the letters themselves and on the premium squares the tiles land on. What matters is not only a rich vocabulary, but also the skill of landing profitably on bonuses.
Each player draws seven random tiles from the bag; each shows its value in points — rare letters cost more. The first word is laid through the central square ★ (which doubles the first word). On the left you see the list of players with their scores and how many letters are left in the bag; on the right — whose turn it is and the game feed.
Click a letter on your rack — it gets a gold outline. That is how you take a tile to place it on the board.
Click an empty square — the selected tile lands there. Changed your mind? Click a tile you already placed and it returns to your rack.
All the tiles of a turn must sit in one line — horizontally or vertically — and spell a word. Except on the first move, the word must connect to letters already on the board.
Premium squares multiply points: ×2 and ×3 per letter, ×2 and ×3 for the whole word. The rack header shows the “Word of the turn” with its score, which updates as you lay tiles.
Press “✓ Confirm word” — the points are added and you draw tiles from the bag back up to seven. The turn passes to the next player.
A word's score is the sum of the letter values, multiplied by the premium squares. Letter multipliers (×2, ×3) apply to a specific tile, word multipliers (×2, ×3) — to the whole sum. Bonuses trigger only on tiles placed for the first time. If you lay all seven tiles in one turn, an extra +15 points is awarded on top. The game runs until the letters run out; the player with the highest score wins.
Try to cover ×3 squares with pricey letters, and “×2 word” squares with long words.
Sometimes a short word on a premium square brings more than a long one on an empty spot.
By attaching to letters on the board, you can form several words in one turn — the points add up.
Lay pricey tiles on multipliers, not just anywhere — that is how they reveal their value.
In Erudit, the game is won not by the one who knows more words, but by the one who squeezes the most points out of every tile. Victory comes from three things: landing on multipliers, working with pricey letters, and controlling which handy squares you leave for your opponent.
Place F, H, Ts, Sh, Shch on “×3 letter” or “×2 letter” squares. An eight on ×3 becomes 24 points — that is more than some short words in full.
“×2 word” and “×3 word” squares multiply the whole sum. Run long words through them: even cheap letters add up when there are six or seven of them.
Leave a mix of vowels and consonants on the rack. Five consonants in a row lock you up: you'll have nothing to lay a word with, and the turn is wasted.
The last tile lands on a “×2 word” square (gold) — the whole word sum is doubled, not a single letter.
Every new tile on the board touches neighboring letters. An experienced player forms not one but several words at once in a single turn — and the points add up. This is the main source of big moves after the opening.
Set a word right up against an existing row so that every pair of touching letters is also a word. One move — several scores.
Crossing another letter doesn't spend a tile of yours, but earns points for the whole word. Look for a letter on the board to attach a prefix or ending to.
A “bingo” of all seven tiles gives a +15 bonus on top. For it, it's worth hoarding a handy hand even one turn longer.
The vertical “СОК” is attached to the horizontal “КТО” — the shared letter О (gold) earns points for both words.
Classic Erudit is a 15×15 board and a Russian letter set. But the rules are flexible: the number of players and the agreements about words strongly affect both the pace and the depth of the game.
The sharpest format: there are many available squares and both players quickly reach every bonus. The game turns into a fight over the same multipliers.
The board fills up faster, the bonus squares are taken earlier. Value your early moves — by the finish there are almost no free multipliers left.
Agree in advance: only common nouns in base form, no abbreviations or proper names. Check a disputed word against a dictionary before confirming the move.
Against a bot, practice attachments and hunting for multipliers without rushing — there's no time pressure, you can calmly weigh the options.
Without a timer, a game is a puzzle for the maximum points. With a time limit, intuition and pre-prepared word templates kick in.
Beginners lose points not from not knowing words, but on the little things of positional play. Let's break down the most expensive slips — they are easy to remove, and the score noticeably grows.