A deduction-and-bluff game for a group of 4–10 players. Everyone knows the location — except the spy, who has to figure it out without getting caught.
The civilians' goal is to find the spy; the spy's goal is to guess the location and stay unnoticed. Just 4 steps.
Everyone secretly gets the location (for example, "a bank"), but one player draws the role of spy with no location.
Take turns asking each other questions about the place — so your allies get it, but the spy stays lost.
The spy bluffs, pretending to know the location. Listen to the answers and look for whoever is fumbling.
At the end of the round, vote for a suspect. Catch the spy and the civilians win; otherwise, a point goes to the spy.
Spy is pure social deduction: no dice, no cards in hand, just conversation and a sharp eye. The civilians hunt the outsider through evasive answers, while the spy improvises to pass as one of the group. On muta.pro the server handles role assignment and locations — gather your group with a room code and play by voice or in chat, all in the browser with no install.