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How to play Scorpion

A complete guide to this tenacious solitaire: the seven-column layout, moving cards together with their tail, the life-saving reserve and controls on muta.pro. Read it — and straight to the table.

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In short

Goal
Build 4 suits K→A
Players
1
Game
10–20 min
Difficulty
Medium
Genre
Solitaire

Goal of the game

Scorpion is a single-deck solitaire of 52 cards. Your task is to build four complete single-suit sequences from king down to ace right in the playing columns, without moving them into separate foundations. As soon as a ready chain of thirteen cards of one suit (K, Q, J, 10, 9 … 2, A) is lined up in a column, it is removed from the table. Collect all four suits — and the solitaire is out.

The difficulty is that the cards you need are often locked beneath others. Scorpion forgives almost any moves, but it demands that you count moves ahead so you don't drive yourself into a dead end.

Setup

Seven columns are laid out on the table, 49 cards in all. In the first three columns the top row of cards is face down, the rest are face up — their rank and suit are visible. The remaining three cards go into the reserve and are brought into play only when ordinary moves have run out. The game starts right away: no opening moves are needed, you can move any face-up card.

How the game goes

Move by suit and rank

A face-up card can be placed on a card of the same suit that is one rank higher: the nine of hearts onto the ten of hearts, the jack of spades onto the queen of spades. This is how descending single-suit chains are built.

Move together with the tail

The key feature of Scorpion: a card can be dragged with any “tail” on top of it, even if those cards are jumbled by suit and rank. The whole stack of cards moves as one.

Turning over face-down cards

When you remove a card that was lying on top of a face-down one, that card automatically flips face up and enters play. Freeing face-down cards is the key to clearing the pile.

Empty columns

If a column is fully cleared, the freed space can be taken by a king (with its tail). An empty column is a valuable lever for reshuffling.

Reserve for emergencies

When there are no moves left, deal the three reserve cards — one on top of each of the first three columns. This often unblocks a stuck position, but the deal is irreversible, so use the reserve last.

Completing a suit

A chain of thirteen cards of one suit from king down to ace, lined up in order, is removed from the table. That is your progress toward winning.

Scoring and winning

The solitaire counts as solved when all four suits are built from king down to ace and removed from the table. On muta.pro points are awarded for progress: flipping a face-down card gives a small addition, completing a full suit a large bonus, and a fast solution adds a time premium. The fewer wasted moves and the faster the game, the higher the final score.

Controls on muta.pro

🖱️
Select and move
Click a face-up card — it will be highlighted along with its tail. Then click the column you want to move it to.
🂠
Deal the reserve
The “🂠 Deal” button hands out three reserve cards across the first columns when no ordinary moves are left.
Undo
The “↶ Undo” button takes back the last move — handy for testing a risky rearrangement.
🔄
New game
The “🔄 New” button shuffles the deck and lays out a fresh table.

Tips for beginners

Turn cards over earlier

First and foremost, clear cards off the face-down ones to flip as many unknowns as possible — this widens your choice of moves.

Save the reserve

The three reserve cards are dealt only once and for good. Use them only when there are no other moves left.

Think about the tails

When you move a card with a tail, you drag everything on top. Consider whether you might lock a needed card under the pile.

Aim for one suit

Try to finish the suit that already has a long chain laid out — that is the shortest path to a removal.

Strategy: a plan for the whole game

Scorpion is almost always solvable — the trouble is only that the key cards are locked beneath others. So the winner is not the one who makes many moves, but the one who turns over face-down cards in the right order and does not bury what is needed under the pile. The first moves set the outcome: weigh them as seriously as the last.

Face-down cards first

Every flipped card widens your choice of moves. Give priority to columns with more face-down cards: that is where the main pile is hidden.

Build by suit right away

When you place a card, try to put it on its own suit rather than “wherever it fits”. A move within a suit causes almost no debts; an off-suit move you will later have to untangle.

Keep a king ready

An empty column is taken only by a king with its tail. Decide in advance which king you will place there to unload the heaviest column.

The reserve is a reserve, not a move

The three reserve cards are dealt once and irreversibly. Plan the game as if they were not there, and use them only at a real dead end.

KQJ10

The goal for each suit is a descending same-color chain from king down to ace right in the column.

Tactics of moving with a tail

The main mechanic of Scorpion is moving a card together with any tail on top, even if the tail is jumbled by suit and rank. This is powerful but dangerous: you always drag everything above, so every move must be checked “at the bottom” — what ends up under the moved stack.

94Q10

Moving the nine of spades onto the ten of spades, you drag the whole tail — the four of diamonds and the queen of clubs — to the new place.

Look under the stack

Before dragging a tail, check which card will be freed beneath it. A useful move is one that opens a face-down card or unblocks a needed rank.

Don't lock an ace

Aces go to the bottom of the chain last. If your tail places something on top of a needed ace or two, it will be stuck for a long time.

Assemble the tail in advance

Sometimes it pays to first lay a couple of cards by suit and then move them as one tail — that leaves fewer intermediate piles.

Variants and modes

Scorpion is a relative of Spider, but with its own character: one suit per chain and free tail moving. Within the family there are eases and complications worth knowing, so you can tell where a game is honestly lost and where there is still a resource.

Classic Scorpion

Seven columns, the top row in the first three face down, three cards in the reserve. The variant on muta.pro is exactly this one, with a single reserve deal.

Open (easy) deal

All cards are dealt face up. There are no face-down cards — the game becomes a pure puzzle of counting moves, almost always solvable.

“Scorpus” and Spider kin

Neighboring variants allow building by color or removing incomplete chains. Remember: in the classic only a complete suit K→A of thirteen cards is removed.

+72

In the classic the top row of the first three columns is face down; in the easy variant those three cards are face up from the start.

Common mistakes

Most losses in Scorpion are not an unlucky deal but hasty moves at the start. Let's go over the typical traps that turn a solvable game into a dead end.

  1. Dealing the reserve early. The three cards fall onto the first three columns irreversibly and often finish off the position. Use the reserve only when ordinary moves are really gone.
  2. An off-suit move for the sake of “tidiness”. You can place a card on another suit, but you create a debt that will have to be untangled with a tail. An extra cross-suit join is a future pile.
  3. Burying a face-down card. Moving a tail on top of a column with a face-down card delays its turning over. Uncover first, accumulate later.
  4. Filling an empty column with the wrong king. An empty column is a rare resource. Put there the king that unloads the heaviest pile, not the first one to hand.
8vs7

You can place the seven of hearts on the eight of clubs, but it is an off-suit move that you will have to untangle later.

Frequently asked questions

Can I place cards on any suit?
No. A card can only be placed on a card of the same suit that is one rank higher. But you may drag it with any tail on top, even from different suits.
How many times can I deal the reserve?
Only once: three cards are dealt one each onto the first three columns. The deal cannot be undone.
What goes into an empty column?
Into a freed column you may place a king together with its tail — ordinary cards are not put there.
Is the solitaire always solvable?
No, some deals are dead ends. If you get stuck, start a new game with the “🔄 New” button.
How does Scorpion differ from Spider?
In Scorpion a chain is built strictly in a single suit, and a card can be dragged with any tail on top, even a jumbled one. In Spider cards are dealt from a separate stock in batches, and only already ordered sequences can be moved.
Do I have to place a card on its own suit?
No, you can place a face-up card on a card one rank higher of a different suit too, but such a move creates a “debt”. A move within your own suit causes almost no trouble, while a cross-suit join is something you will have to untangle later by moving a tail.
How do I know the game has reached a dead end?
A dead end occurs when there is not a single move by rank, all face-down cards are already buried under the pile, and the reserve is spent. If no moves appear even after dealing the three cards, the deal is unsolvable — start a new game.
Should I fill an empty column right away?
Not always. An empty column is a strong lever for reshuffling, and sometimes it pays to keep it open for a move or two so you can place exactly the king that will unload the heaviest pile.
Can I remove an incomplete single-suit sequence?
No, only a complete chain of thirteen cards from king down to ace of one suit is removed from the table. A partial sequence stays in the column and keeps taking part in moves.
Why is it worth turning over face-down cards as early as possible?
Every flipped card adds a new rank and suit to play and expands the number of possible moves. The longer a card stays face down, the higher the risk that the ace or two you need ends up locked beneath it.
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