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How to play Patchwork

The complete guide: buying shaped patches with buttons, moving along the time track, income, filling the 9×9 quilt and scoring. Controls on muta.pro and tactics.

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In brief

Goal
Score more points
Players
2
Game length
20–30 min
Difficulty
Medium
Randomness
None

Aim of the game

Patchwork is a duelling puzzle about assembling a quilt. Each player buys shaped patches with buttons and packs them tightly onto their 9×9 board. Buttons here are both currency and points. By the finish, the winner is whoever has more final points: every uncovered cell carries a −2 penalty. There is no luck — it all comes down to calculation.

Setup

Two play: you and the bot "Needle". Each has an empty 9×9 quilt and 12 buttons to start. Both tokens stand at the beginning of the time track (0–18). The patches lie in a circle in front of the players; the three nearest are available. The player whose token is further behind on the time track always moves — so you can take several turns in a row.

Flow of a game

Choosing a patch

From the three nearest patches, press "Buy" on the one you want. Each shows its price in buttons (🔘), time cost (⏳) and income (+🔘/lap).

Payment and time

A purchase spends buttons and moves your token forward along the time track by the patch's "time" value. Time is the main limited resource.

Rotate and place

A patch can be rotated with the "⟳ Rotate" button (or the R key) and placed on the quilt without overlaps. A green outline means it fits, red means it does not.

Button income

Patches with income yield buttons whenever your token passes marks that are multiples of 6 on the time track. The more "income" patches you own, the higher the regular payout.

Skip ahead

If you do not want to buy, press "⏭ Skip ahead". Your token lands one cell past your opponent, and you earn 1 button for every step you pass.

Track bonuses

Rewards sit on certain cells: buttons and free 1×1 patches that are placed on the quilt right away. And a fully filled 7×7 square gives +7 points at the finish.

End of the game and scoring

The game ends when both tokens reach the finish of the time track (position 18). The result is worked out by the formula: buttons minus 2 for every empty cell of the quilt, plus 7 if a full 7×7 square is assembled. For example, "🔘12 − 18 +7 = 1". Whoever has more points wins; if they are level, the game is a draw. So it matters not only to earn but also to leave no holes.

Controls on muta.pro

🛒
Buy a patch
The "Buy" button on one of the three patches selects it for placement.
Rotate
"⟳ Rotate" or the R key rotates the patch; Escape cancels the selection.
🧩
Place
Click a cell of your own quilt. A green outline means the spot fits, red means it does not.
Skip ahead
"⏭ Skip ahead" moves your token past your opponent and gives buttons for every step.

Tips for beginners

Early means profitable

Income patches pay off better the earlier they are bought: they will pass more income marks.

Guard your time

A cheap but "slow" patch can cost you your opponent's move. Count not only buttons but also steps along the track.

No holes

Every empty cell at the end is minus 2 points. Sometimes it is better to take an awkward patch than to leave a gap.

Aim for 7×7

A full 7×7 square is an instant +7 points. If it is within reach, plan your placement around that bonus.

Strategy: the button economy

In Patchwork a button is at once money and a point. Everything you do boils down to one question: does the move bring in more buttons than it costs — allowing for time? A strong player thinks not about a patch's price but about its return per step of time.

Count the return, not the price

A patch costing 2 buttons and 3 time is often better than a "cheap" one costing 1 button and 5 time: time is the scarcest resource, and every extra step hands the move to your opponent.

Income pays off early

An income icon is worth more the earlier it is bought: before the finish (18) it will pass more marks that are multiples of 6. A "+1/lap" patch bought at the start returns 3 buttons, while the same patch near the end returns one or none.

The break-even threshold

An income patch is worth it if it passes as many income marks as it cost. Estimate how many "sixes" are left before 18 from your current cell — that is the ceiling on its profit.

0
6
12
18

Income marks on the time track: from the start an income patch collects buttons three times (6, 12, 18), from the middle less often.

Quilt-laying tactics

Every empty cell at the finish is minus 2 points, and a full 7×7 square is an instant plus 7. So you build the quilt not for looks but for the fewest holes and a reachable big square. A patch's shape matters more than its colour.

Start in the corner

Begin laying from a corner and along the edges: that way you control the shape of the remaining empty space and less often create single cells with nothing to cover them.

Keep an even front

Try to keep the border of the filled zone in a straight line. A ragged edge needs rare "L"- and "T"-shaped patches that may not be in the queue.

Crosses go under 1×1

Save awkward notches for the free 1×1 bonus patches from the track: those are exactly what plug single holes without overpaying in time.

The even front on the left closes easily; the gold-highlighted single hole is a −2 trap, and only a 1×1 patch can save it.

Managing the time track

The player whose token is further behind always moves. So being behind is a resource: while you are at the back you can make several purchases in a row while your opponent waits. An experienced player deliberately moves slowly to "buy an extra move".

Being behind = a queue of moves

If you are on cell 4 and your opponent on 9, you keep moving until you overtake them. Take patches short on time to stretch out this run.

A skip is not a loss

"Skip ahead" puts your token one cell past your opponent and gives a button for every step you pass. That is pure income when there are no worthwhile patches in the queue.

Do not finish too early

Reaching 18 first is a bad deal: your opponent gets a long run of final moves. Stay one step behind right up to the end.

Me
Op

"Me" is behind the opponent "Op": while my token is at the back, I keep moving — with short patches you can make several purchases at once.

Common mistakes

Losing at Patchwork is almost never one catastrophe but the sum of small leaks: overpaying in time, holes in the quilt, missed income. Here is what most often costs the game.

  1. Chasing cheapness in buttons. A patch costing 1 button but 5 time hands your opponent an extra move and is often dearer than a "pricey" short one.
  2. Buying income at the end. An income patch near the finish does not pass the 6/12/18 marks and never pays off — those are wasted buttons.
  3. Leaving single holes. Every empty cell is −2. Three holes eat the whole 7×7 square bonus.
  4. Forgetting the 7×7. +7 points decides the outcome; if the square is close, it is worth taking an awkward patch just for it.
  5. Finishing first. By handing your opponent a run of final moves, you give them both purchases and income.

Two gold holes are −4 points; they wipe out almost half the bonus for the big square.

Frequently asked questions

Who moves next?
Whoever's token is further behind on the time track. That is why one player can take several moves in a row.
Why skip a move?
To earn buttons: you gain one for every step forward you take past your opponent.
Where does regular income come from?
It comes from patches with an income icon — each time the token passes a mark that is a multiple of 6.
What is the danger of empty cells?
At the finish each uncovered quilt cell costs 2 points, so pack them tightly.
What matters more — buttons or a patch's time?
Time. Buttons can be topped up with income and skips, but every extra step along the track hands your opponent a move. Judge a patch by its return per step of time, not by its absolute price.
When is it better to skip rather than buy?
When none of the three nearest patches is a good deal on time, or you lack the buttons. A skip puts your token one cell past your opponent and gives a button for every step you pass — that is guaranteed income with no risk.
Is it worth chasing the 7×7 square?
Yes, if it is genuinely reachable: +7 points is often the difference between a win and a draw. But do not sacrifice time for it or leave holes elsewhere on the quilt — otherwise the bonus is swallowed by the penalty for empty cells.
Why is reaching the finish first a bad idea?
While your token sits on 18, your opponent moves in a row until they catch up — and gets to make several purchases and collect income. Try to stay one step behind right up to the end of the track.
What is the best way to start laying out the quilt?
From a corner and along the edges in an even front. That way you control the shape of the remaining empty space and almost never create single cells that later cannot be covered without overpaying in time.
Is there any randomness in Patchwork?
No. The starting set and the order of patches in the circle are fixed, the three nearest are always available, and there are no dice or card deals. The outcome is decided entirely by both players' calculation, so the same position can be analysed in advance.
Ready for a game?
Create a room, invite a friend by code or play against the bot.

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