The complete guide: compose a convincing lie, find the truth among the answers, vote and score points for deception and sharp eyes. Controls on muta.pro and tips.
Fake Facts is a game of bluff and erudition. Everyone is shown a question with a little-known answer, and each player invents their own believable lie to confuse the rest. Then the versions are mixed in with the real answer, and players vote on where the truth is. The goal is to score the most points over five rounds: both for guessing the correct answer and for everyone who believed your fabrication.
A game runs five rounds. You play as "You", and bots join the table — Rita, Gleb and Sonya. The game itself picks a question with a non-obvious answer that almost no one knows for sure. On the left are the "Next ▸" and "Skip round" buttons and the chat field; on the right, the score table. In the center, the question card and the round timer.
Everyone is shown a question with a little-known answer. It has a single truth, which you have to hide among the made-up answers.
In 30 seconds, type your convincing but false answer into the field and press "Submit lie". The more believable the deception, the more likely people are to vote for it.
In 20 seconds all the versions — together with the real answer — are lined up shuffled under the letters A, B, C… Click the option you think is the truth. You cannot vote for your own lie.
The game shows "Truth: …", tags each option as "Truth" or "Lie" with its author, and you can see who voted for what.
Points are awarded and the button leads to "Next round ▸". After the fifth round it becomes "🏆 Show results".
For a vote cast for the real answer you get +100 points. For each opponent who believed your lie and voted for it, +50 points are awarded. So it pays both to guess the truth and to compose a deception that people believe. The game lasts five rounds; at their end the "Game over" screen opens with the winner and the final table. The buttons are "Play again" or "To catalog".
A dry, "boringly believable" fabrication collects more votes than nonsense. Disguise yourself as a fact.
Write the way a real answer might sound: with numbers, names, details.
A lie that's too flashy or funny is spotted at once. The goal is to blend in with the other options.
Discard versions that sound "too good". The truth is usually inconspicuous.
A good fabrication in Fake Facts isn't the funniest or the most "clever" option, but the one that is indistinguishable from the real answer. Your lie doesn't compete with the truth directly, but for the attention of a hesitating player: they choose among several similar lines and cling to the one that looks more believable than the rest. So the task is to dissolve into the general list and take other people's votes.
Remember the flip side too: for each deceived vote you get +50, so the thirty seconds invested in a neat fabrication almost always pay off. A bad lie not only fails to score — it highlights the truth, helping opponents guess it and take their hundreds. Below are four principles that make up a truly "invisible" answer.
If the truth is a date, write a date; if it's a place name, write a place name. An answer of the wrong type (a "funny word" where a year is expected) is cut off by voters at once.
A name, a number, a country, "in 1897" — one precise detail gives the fabrication weight. But don't overdo it: three details in a row sound like a straight-A student's invention.
People discard extremes. Not the largest and not the smallest number, not the most exotic version — a dullish middle collects the most gullible votes.
Humor, irony, recognizable turns of phrase give away the author and break the disguise. Write neutrally, like an encyclopedia, and save the jokes for the chat.
The option "C · twice" falls outside the answer type and is eliminated first — stick to the format of the truth (B is highlighted as the real answer).
A vote for the truth gets you +100, so the voting phase is half of all the points in the game. Read the list not as "where's the truth" but as "which lines someone composed". Someone else's lie almost always tries just a little too hard: it's either too smooth or too flashy. The real answer, on the contrary, often looks plain.
Twenty seconds to vote is little, so work by elimination, not by revelation. First cross out the options that someone would surely have made up most readily, and from the remaining two or three choose the most inconspicuous. This order of action steadily brings more hundreds than betting on a "pretty" guess.
The truth is rarely striking. An option no one would invent because it's "boring" is a frequent sign of the truth.
If two versions nearly coincide, both are most likely lies: two players independently arrived at the "obvious" guess. The truth usually stands apart.
There are few players at the table (you and the bots Rita, Gleb, Sonya). Estimate how many lines are other people's fabrications, and fewer candidates will remain for the truth.
The twin pair C–D and the too-dressy A are candidates for lies; the inconspicuous B deserves attention.
The base game is five rounds against bots, but the bluffing mechanic itself is easy to adjust to your company and your appetite for excitement. The scoring rules stay untouched: +100 for a guessed truth and +50 for each deceived vote remain in place; only the length, theme and pace change. Below are proven ways to make the game sharper or calmer.
Want it longer — replay several games in a row and sum the points. Blitz — agree to fit your lie and vote in faster than the timer, for reaction speed.
Set the tone in advance: only "dates", "geography" or "science". A uniform register of questions makes disguising the lie harder and more interesting.
After the reveal, the author of the best fabrication explains aloud why they lied that way. It doesn't change points, but it adds that very party spice.
The more people at the table, the more lie options and the harder it is to find the truth — the game becomes meaner and merrier.
Give a newcomer extra seconds for the lie or the right not to vote in the first round, so they can settle in without losing points.
Most lost points come not from not knowing facts, but from predictable behavior. The same slip-ups repeat from game to game, and the good news is that each of them is easy to fix with a conscious decision. Let's break down the five most costly ones.