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How to play Crocodile

A full guide to the party game: the drawer acts out the hidden word on the canvas, the team races to guess it in the chat, and the timer keeps the pressure on. Controls on muta.pro and tips for a fun group.

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In brief

Goal
Guess more words
Players
4–16
Game
15–40 min
Difficulty
Easy
Genre
Party

Objective of the game

Crocodile is a lively association game for a group. One player becomes the drawer: they receive a secret word that they must act out so the others can guess it — but without hints in words. The rest call out their guesses one after another. The goal is to score more points over the game: both for words you guess correctly and for words guessed thanks to your drawing.

📖 How Alias differs from Charades and how to play them online — in detail on the blog: "Describe the word" games online: Alias and Charades for a group.

WordELEPHANT
You act it out🙅 with gestures, no words or sounds
Team✓ Elephant!

The host mimes the word with expressions and pantomime — no talking allowed.

Setup

The game itself gives the drawer a random word and its category. The drawer sees the whole word, the others see only a mask of dots showing the category and the number of letters. For the round a 60-second timer. When time runs out or the word is guessed, the drawer changes and the next player in turn receives a word.

How a round goes

Get a word

The drawer sees the hidden word and its category on a card. Their task is to depict the word on the canvas without writing the answer itself.

Show, do not write

Draw images and associations, but do not use letters or numbers from the answer. The team must guess from the picture.

Guess in the chat

The other players type their guesses into the chat. The system automatically checks each guess against the hidden word.

Watch the timer

Each round has a countdown. The faster the team guesses, the more points the one who guessed earns — time has a price.

Take a hint

If things get stuck, the drawer can reveal another letter of the word or swap it for a new one so the round does not reach a dead end.

Change the drawer

After a correct guess or when time runs out, the turn passes to the next player and a new round begins.

How it looks: examples

While the drawer draws, the guessers see only the word mask with the category and the number of letters. Letters revealed by a hint are highlighted in gold. Below are typical situations on the screen.

🦊 Ksenia is drawing — guess the word
• • • • • • •
Animal · 7 letters
What the guessers see. The word itself is hidden by dots — only the category and length are known. Here a 7-letter word is hidden, for example "Penguin".
Guessing chat
🦉 Dmitry
a fish?
🐢 Leo
some kind of bird
✅ You guessed the word "Penguin"!
+ points for speed
Guess counted. Just type the word in the chat — the game checks the answer itself. Whoever guesses first gets the points, and the drawer gets a bonus.
The drawer opened a hint
P • • • • • •
Animal · 7 letters · hint revealed
Hint. If the round hits a dead end, the drawer reveals the first letter — it makes the answer easier to find before the timer runs out.

Scoring

Points go to whoever is the first to type the word correctly in the chat: base points plus a speed bonus — the earlier in the round the word is guessed, the bigger the reward. The drawer also gets a bonus for being understood. If time runs out and no one guesses, there are no points for the round. The game goes in rounds, and the winner is the player with the highest final score.

Controls on muta.pro

✏️
Drawing
The drawer draws on the canvas with the mouse or a finger. At the bottom you choose the brush color and thickness.
🧽
Eraser and clearing
The 🧽 Eraser button removes lines, and 🗑 Clear completely wipes the canvas.
💬
Guesses
Guessers type their versions in the Enter your guess… field and send them to the chat.
💡
Word and hints
The drawer has 💡 Hint, 🔄 New word and ⏭ Skip. On the left is the list of players with their roles and points.

Tips for beginners

Start simple

First show the general category or a similar image so the team grasps the direction of thought.

Break the word down

A hard word is easier to act out in parts: draw each piece of meaning separately.

Do not stay silent in the chat

Guessers should type any versions — even a wrong guess can lead a neighbor to the right one.

Save time

It pays off for the drawer to be guessed faster: use a hint if the drawing reaches a dead end.

How to draw a word: the presenter's technique

A good presenter thinks not "how do I draw the object" but "how do I lead the team to the word in the fewest strokes". The drawing here isn't a painting, it's a chain of associations: first a rough image, then refinements based on how the chat reacts. Your goal is to get it guessed fast, because speed earns a bonus for both you and the guesser.

Frame first, details later

Sketch a big, recognizable silhouette (a house, an animal, a person), and add the small stuff only once the team has caught the general direction.

Break the word into parts

"Sunflower" = sun + flower, "Snow Maiden" = snow + girl. Draw the parts one by one, and the chat will assemble the whole itself.

Draw an action, not just an object

A verb or a scene reads faster than a thing: a flying plane, a running person, pouring rain get guessed more readily than a static icon.

React to the chat

If people type a close word, emphasize that part of the drawing more boldly or with an arrow. If they're off, erase the excess and come at it from a different image.

Remember the ban on letters and numbers: you can't write the answer itself or pieces of it. Arrows, "plus" and "equals" signs, check marks and cross-outs are allowed, and they save precious seconds. Experienced presenters keep a simple rule in mind: one stroke, one idea. If a line adds nothing to the puzzle, better not draw it: a clean canvas reads more easily than a cluttered one.

Don't be afraid to show the category separately. A quick sketch of "it's an animal" or "it's a profession" narrows the search field, and from there the team builds up the specific word from your refinements. This approach saves far more time than trying to draw the whole word perfectly with the very first line.

How to guess: team tactics

Points go to whoever types the correct word into the chat first, so guessing is a race, not a polite queue. The winning team is the one that thinks out loud: someone else's wrong version is often the very nudge that makes a neighbor blurt out the right answer.

Type, don't stay silent

Throw out any versions, even raw ones. "Bird? fish? penguin!" — a chain out loud works faster than a perfect guess kept to yourself.

Keep the mask in front of you

The category and the number of letters cut out half the options. "Animal · 6 letters" is not "pelican" (7) and not "cat" (3).

Catch the revealed letters

When the presenter opens a hint, the letter is highlighted in gold. Build the word from it, not from scratch.

There's a team trick too: split roles on the fly. While one player shouts synonyms for the overall image, another runs through words of exactly the right length by the mask. That way you comb two directions at once and almost always beat opponents by the seconds that decide who gets the bonus.

To avoid guessing letters blindly, it helps to understand what the word mask and the hint look like. Revealed letters are fixed in their places; the dots are the positions not yet solved.

P

Mask "Animal · 6 letters": the hint revealed the first letter "P" (gold) — the other positions are still closed with dots.

Variants and difficulty levels

The basic mode on muta.pro is a drawing on the canvas plus chat, but the game is easy to tweak for your group: from a light family version to a tough challenge for veterans. Agree on the rules before you start so the rounds run smoothly and no one argues mid-game.

The point of the variants is the same — match the load to the players. A mixed group with kids will prefer the gentle classic mode, while a well-drilled team will want hardcore without hints or themed rounds where every word has a catch. Below are working formats easy to assemble from the standard settings.

Classic "Charades"

The word comes with a category, the presenter draws, everyone guesses in the shared chat. Standard timer and hints are on — the best entry point for beginners.

Hard: no hints

Agree not to reveal letters and not to change the word. The presenter gets by on the drawing alone — harder, but more points for speed.

Team scoring

Split into two teams and count the combined score. If "your" team guesses, the points go to it; if the other team intercepts, the points go to the opponents.

Themed round

Limit the category — only "Animals", "Professions" or "Films". The mask already hints at the field, but the words within the theme are trickier.

Match the timer to the age

Give kids and a big group more time; for experienced players shorten the countdown — it adds to the thrill.

Rotate the presenter fairly

Pass the role strictly around the circle so everyone draws: that way the game doesn't turn into one artist's showcase.

Common mistakes

Most failed rounds aren't about "I can't draw", they're about a wrong strategy for drawing and guessing. Let's look at the typical slip-ups that steal points and time from both sides — and a way to avoid them.

  1. Drawing the whole word at once. An overloaded canvas reads worse. Give the team an anchor image and build up the details gradually.
  2. Silently waiting for "the one" guess. Guessers who don't type into the chat slow the team down. Voice even weak versions — they steer your neighbors.
  3. Ignoring the mask. People shout words of the wrong length and category. First check against "Category · N letters", then type.
  4. Dragging it out to the end of the timer with no hint. If the drawing has clearly hit a dead end, it pays for the presenter to reveal a letter or change the word rather than waste the round.
  5. Trying to cheat with letters. You can't write the answer or its parts on the canvas — the round won't count. Only images, arrows and signs.

Check yourself against a checklist

Frame drawn? Action shown? Chat reacted? If it's "yes" to everything, the round is nearly won.

Don't argue about the score

The game checks the answer automatically against the chat — this removes the "but we almost guessed it" disputes and keeps the game's pace.

Frequently asked questions

Can you write letters in the drawing?
No, you cannot write the word itself or parts of it — you must depict it only with images and associations.
How is a correct guess counted?
It is enough to type the word in the chat: the game checks the answer automatically. The first to guess gets the points.
What to do if the word is too hard?
The drawer can reveal an extra letter as a hint or swap the word for a new one.
O W • •
How many people do you need to play?
The game is designed for a group of 4 to 16 people. Gather your friends with the room code.
Do you have to be able to draw to run a round?
No. Charades is about associations, not artistry: a recognizable silhouette and a couple of arrows work better than a detailed picture. The team guesses from the idea, not from the beauty of the lines.
Can you use arrows and signs like "plus" and "equals"?
Yes, arrows, plus signs, check marks, cross-outs and the equals sign are allowed and really help to link parts of the word. Only letters and digits from the answer itself are forbidden.
Which should you show first — the object or the action?
An action or a scene often reads faster: a flying, running or pouring image gets guessed more readily than a static icon. Start with a big frame and add details based on how the chat reacts.
Why guess out loud if you can silently wait for the exact answer?
Voicing versions in the chat speeds up the whole team: someone else's wrong guess often steers a neighbor to the right one. Silent guessing is almost always slower.
How do you play without hints to raise the difficulty?
Agree before the game not to reveal letters and not to change the word — the presenter gets by on the drawing alone. The mode is harder, but a fast guess earns more points.
How do you count points when playing with two teams?
Keep a combined score by team: if your team guesses, the points go to it; if the other team intercepts, the points go to the opponents. The team with the higher total after all the rounds wins.
Ready for a game?
Create a room, invite a friend with the code, or play against a bot.

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