How to play · Rules

How to Play Love Letter

A full guide: the goal of the round, dealing, the effects of all eight cards from the Spy to the Heiress, how to eliminate opponents and earn affection, and the controls on muta.pro.

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In short

Goal
Be the last player standing or hold the highest card
Players
2–4
Game
10–20 min
Difficulty
Easy
Genre
Cards

Goal of the game

Love Letter is a game of palace intrigue on a tiny deck of 16 cards. A round is won by whoever remains in the game last, when all opponents are eliminated, or by whoever holds the highest card in hand when the deck runs out. Winning a round earns an affection token. Play continues to the required number of affection tokens: 7 with two players, 5 with three and 4 with four.

Setup (the deal)

The deck is shuffled, one card is set aside in secret face down — it takes no part in the round and lets no one peek at it. Then each player is dealt one card to their hand. The winner of the previous round goes first (in the first round — the "You" player). On their turn a player will hold two cards, one of which they will play.

Playing the game

Character deck

Eight ranks: Spy (1, ×5), Priest (2, ×2), Duelist (3, ×2), Shield (4, ×2), Messenger (5, ×2), Noble (6, ×1), Lady (7, ×1) and Heiress (8, ×1). The higher the number, the more valuable — but the more dangerous — the card.

Your turn: draw and play a card

On your turn, draw a second card from the deck — now you hold two. Choose one and play it: it goes to the discard pile and its effect triggers immediately. The other card stays in your hand.

Card effects

Spy — name the rank of an opponent's card (except the Spy): guess right and they are eliminated. Priest — secretly look at an opponent's hand. Duelist — compare hands, the lower rank is eliminated. Messenger — a player discards their hand and draws a new one. Noble — swap hands. The Shield and the Lady have no effect on opponents.

Protection

By playing the Shield (4), you are protected until the start of your next turn: you cannot be chosen as the target of any effect. If every living opponent is under a Shield, the targeted card is played to no effect.

The Lady rule

If you hold the Lady (7) together with the Noble (6) or the Messenger (5), you must discard the Lady. The Lady has no effect on its own — it is a safeguard against dangerous combinations.

Elimination

An eliminated player reveals their hand into the discard and waits for the next round. You can lose by having your card guessed by the Spy, by losing a duel to the Duelist, or by discarding the Heiress (8) — discarding it for any reason means you immediately lose the round.

Key cards

🕵️ Spy · 1Name the rank of an opponent's card. Guess right and they are eliminated.
🔮 Priest · 2Secretly look at the card in a chosen player's hand.
⚔️ Duelist · 3Compare hands: whoever has the lower rank is eliminated.
🛡️ Shield · 4Protection from any effects until your next turn.
📨 Messenger · 5A player discards their hand and draws a new card.
👑 Noble · 6Swap hands with a chosen opponent.
💃 Lady · 7Discarded by force when held with the Noble or the Messenger.
💎 Heiress · 8Discard it and you immediately lose the round.

End of the round and affection

The round ends when one living player remains — they win. If the deck is exhausted, a showdown happens: everyone remaining reveals their hands, and the highest rank wins (in a tie, the sum of discarded cards is counted). The winner gets an affection token and starts the next round. Whoever is first to reach the required number of affection tokens wins the whole game.

Controls on muta.pro

🂠
Draw a card
On your turn, press "Draw a card" — your hand becomes two cards.
🖱️
Play a card
Click one of the two cards in your hand to trigger its effect.
🎯
Choosing a target
In the pop-up window, choose the opponent the effect is aimed at.
🔢
The Spy's guess
For the Spy, press a rank from 2 to 8 in the grid to name the card.

Tips for beginners

Watch the discard

Played cards are visible to everyone. Count what is no longer in the deck — it makes guessing with the Spy easier.

Protect the Heiress

Holding the 8 is dangerous: the Messenger or Duelist can force you to discard it. Don't get stuck with it if you're at risk.

Shield on time

Play the Shield when you sense a threat, but remember: it reveals that all you had was protection.

Duel with calculation

The Duelist is good when your second card is high — otherwise the comparison may knock you out yourself.

Strategy: counting the deck

In Love Letter there are just 16 cards, and almost all of them are in plain sight: every card played lands in the discard face up. A strong player doesn't guess with the Spy at random — they subtract from the known set what has already come out, and see what remains in the opponent's hand.

Keep the starting layout in mind

Five Spies, two each of the Priest, Duelist, Shield and Messenger, one each of the Noble, Lady and Heiress. One card is set aside blind before the deal — remember that it's gone too.

Subtract the discard

If both Duelists and both Ladies lie in the discard while the Heiress hasn't shown up yet, the chance that your opponent holds the 8 has jumped sharply. That is the basis for a Spy guess.

Logic after the Priest

Having peeked at a hand with the Priest, don't forget it: even after playing something else, you know the target's card for several more turns until they play it themselves.

18

One Heiress left, both Ladies in the discard — the Spy boldly names "eight".

Turn tactics: what to keep in hand

Every turn is a choice between two cards: you play one and hide the other. It's the hidden card that decides whether you survive, so you should play not the strongest card but the safest one.

5+2=5

With the Messenger (5) and the Priest (2) it pays to play the Messenger, keeping the low, inconspicuous two in hand.

Hide the low cards

A Spy or Priest kept in hand hardly attracts the opponent's Spy — no one gains from spending a guess on a "one" or a "two".

Discard on your own initiative

High cards (Noble, Messenger) are better played by yourself to good use than held until an opponent's effect knocks them out of you.

The duel as reconnaissance

With equal hands the Duelist eliminates no one, but shows both players the cards are equal — sometimes that's more valuable than the elimination itself.

Variants and the number of players

The same deck plays completely differently with two players and with four. On muta.pro a game runs to 7 affection tokens with two players, 5 with three and 4 with four — the more players, the shorter the path to victory and the more it matters not to be eliminated first.

The two-player duel

The blindly set-aside card and your opponent's hand are already almost the whole deck. Here Love Letter turns into a game of pure deduction: count both, and the Spy becomes almost a sniper.

Three or more — choosing a target

Politics appear: strike the affection leader rather than your nearest neighbor. Effects can be aimed at any living player not under a Shield.

The Shield changes the tempo

The more players, the more useful the Shield: it wins you a whole round of invulnerability while opponents strike each other.

4vs

The Shield (gold frame) grants invulnerability while two opponents are forced to aim at someone else.

Common mistakes

Love Letter forgives a beginner one or two mistakes per round, but not per game. Here are the slips that most often cost an affection token.

  1. Holding the Heiress to the last. The eight has no effect and is vulnerable: the Messenger will force you to discard it, and discarding the Heiress is an instant loss of the round.
  2. Playing the Spy blind. A guess with no grounding in the discard is a gift to your opponent: you've revealed your card and wasted your turn.
  3. Forgetting the Lady rule. The Lady (7) together with the Noble or the Messenger is discarded by force — don't count on keeping it in hand in such a pair.
  4. Sitting under a Shield "just in case". A Shield played with no threat merely tells everyone you had a weak hand — save it for a dangerous turn.
  5. Swapping hands blind. The Noble is good only when you know or suspect your opponent holds a card higher than yours; otherwise you hand them the best one.

The showdown rule

If the deck runs out, the highest rank wins — so toward the finish it pays to keep a high (but safe) card rather than discard it earlier.

Read a refused target

When an opponent plays a targeted card into the void while players are still alive, it often means they're sparing you or bluffing — draw your conclusions.

Frequently asked questions

Can you name the Spy when guessing?
No. With the Spy (1) you guess ranks from 2 to 8. You cannot name the Spy itself.
What happens if all opponents are under a Shield?
The targeted card is played to no effect — the effect is wasted and the turn passes on.
Why was I forced to discard the Lady?
If you held the Lady (7) together with the Noble (6) or the Messenger (5), the Lady is discarded automatically — that is the rule.
Who wins if the deck runs out?
Everyone remaining reveals their cards; the highest rank wins. In a tie, the sum of cards in the discard pile is counted.
How should I choose a rank for a Spy guess?
Watch the discard and subtract the cards already played from the starting set. Name the rank that is statistically most likely to remain in your opponent's hand, not the first one that comes to mind.
Which of the two cards should I keep?
As a rule, keep the lower, inconspicuous card and play the high or targeted one to good use yourself. A hidden low card is less likely to become a target for your opponent's Spy.
Is it worth holding the Heiress at all?
Holding the eight is risky: it gives no effect, and the Messenger can force you to discard it, which means an instant loss of the round. If you have a safe alternative in hand, play it and get rid of the risk.
When is it worth playing the Noble to swap?
Only when you know or reasonably suspect that your opponent holds a card higher than yours — for example, after the Priest. A blind swap more often hands your opponent the better card.
Whom should I target with effects in a three- or four-player game?
It is usually better to strike the affection leader than your nearest neighbor. That keeps any one player from pulling ahead and stretches the game in your favor.
Why do people say two-player Love Letter is pure deduction?
With two players, the blindly set-aside card plus your opponent's hand make up almost the whole deck. By carefully counting the discard, you can work out your opponent's hand almost for certain and strike precisely with the Spy.
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