A card duel from the world of The Witcher: build three rows of troops, seize the moment for weather and spies, guard your cards and win two rounds out of three.
You can pick up Gwent in a couple of minutes. Just 4 steps — and you're ready for your first duel.
Each player draws 10 cards from their deck and may swap up to two poor cards before the round starts.
Take turns laying down one card at a time into the melee, ranged or siege row — their strength adds up.
Weather weakens a row, spies draw you cards, the horn doubles strength, and heroes are immune to effects.
Pass when it pays off: your hand isn't refilled. Whoever takes two rounds first wins the duel.
Gwent is a two-player card strategy from the world of The Witcher. Each round the opponents lay their troops on the table in three rows — melee, ranged and siege — adding up their strength, and whoever has more points wins. The deck has troops with a numeric strength, weather cards (frost, fog, rain) that reduce a whole row's strength to one for both players at once, spies, a battle horn and invulnerable heroes. The main twist is that your hand isn't refilled between rounds: this is a game not about power, but about the skill of managing a limited resource and passing at the right time. A match goes to two rounds won out of three. On muta.pro, set up a duel with a friend by room code or play against a bot — right in your browser, no installation.