How to play · Rules

How to play Minesweeper

Full guide: the safe first click, how to read the number clues, place flags and logically deduce mines, difficulty levels and controls on muta.pro.

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In brief

Goal
Reveal all cells without mines
Players
1
Match
5–20 min
Difficulty
Medium
Genre
Puzzle

Goal of the game

Minesweeper is a single-player logic puzzle. The board is divided into cells, and under some of them are hidden mines. The task is to reveal all the safe cells, without hitting a single mine. The numbers give the clues: a revealed cell with a number tells how many mines are hiding among its neighbours. Reveal everything empty — you win; click a mine — explosion and defeat.

Setup

Choose a level: Easy — a 9×9 board and 10 mines, Medium — 12×12 and 22 mines (default), Hard — 16×16 and 50 mines. Above the board are a counter of remaining mines (🚩) and a timer (⏱), and in the centre a smiley button to restart. The first click is always safe: the mines are placed only after it, so the clicked cell and its neighbours are guaranteed to be clear.

Rules and logic

Reveal cells

A left click reveals a hidden cell. If it has no neighbouring mines, the board automatically opens the whole connected safe area up to the numbered cells.

Read the numbers

The number on a cell is the count of mines among the eight neighbouring cells. An empty one (no number) means there are no mines around at all.

Place flags

A right click places a flag 🚩 on a cell where you are sure there is a mine. The flag protects it from accidental opening and lowers the mine counter.

Match the clues

If a number already has exactly as many flagged mines as it shows, all its other neighbours are safe and can be revealed.

Calculate, do not guess

With enough numbers, a safe cell can almost always be deduced logically. Resort to guessing only as a last resort.

Flag mode

The 🚩 Flag mode button switches the left click to placing flags — handy on a phone, where there is no right click. A long press also places a flag.

How it looks: move breakdown

Let's go through typical situations the way they look on the board. Revealed cells are sunken, closed ones are raised. A number counts the mines among its eight neighbours, a flag 🚩 marks a mine, and a green check marks a cell that is certainly safe.

1
2
1
Reading the numbers. The "2" in the centre means: among the three closed cells above there are exactly two mines. The empty cells below — no mines nearby.
🚩
1
1
1
One mine found — neighbours revealed. The left "1" touches only the corner cell, so there is a mine there: place a 🚩. For the other "1"s that mine already fills the count — their closed neighbours are safe.
🚩
1
1
1
One mine for three "1"s. The central "1" sees only the flagged cell — the mine is there. It also falls within the view of the side "1"s, so their corners (without flags) are clear and get revealed.

Win and loss

Victory comes when all cells without mines are revealed: the remaining mines are flagged automatically, and the game shows your time and a Victory banner. Defeat — if you reveal a cell with a mine: it explodes, the rest of the mines are uncovered, and wrongly placed flags are marked with a cross. The best time is stored separately for each difficulty level — there is something to chase.

Controls on muta.pro

🖱️
Reveal a cell
A left click reveals a cell. The first click in a game is always safe.
🚩
Flag
A right click (or a long press on a phone) places and removes a mine flag.
😊
Restart
The smiley above the board or 🔄 New game starts the match over on the current level.
⚙️
Level and mode
The Easy / Medium / Hard buttons change the board, and 🚩 Flag mode changes the way you click.

Tips for beginners

Start from the corners

A first click near the edge opens a large empty area and immediately gives plenty of numbers to reason from.

Work along the edge of the numbers

The key deductions arise at the border between revealed and hidden. Study the numbers along the edge.

Count the 1s

A 1 that has only one hidden neighbour left — that neighbour is a mine. Flag it right away.

Do not rush to guess

Better to spend time calculating than to blow up on a guess. The record goes to a clean run anyway.

Counting mines: two mirror rules

Minesweeper is built entirely on two checks that you should run against every number on the border between the open and the closed. Master them and you will stop guessing where the board has long since told you the answer.

Flags = number → neighbours are clear

If a number already has as many flags around it as it shows, all of its mines are found. Any remaining closed neighbour is safe — open it without risk.

Closed = number → all are mines

The reverse rule: if the count of closed neighbours is exactly equal to the number itself, then every last one of them is a mine. Place the flags without a second thought.

Work along the edge

Both rules live on the border of the open field. An experienced player does not solve cells one by one but quickly runs both checks along the entire line of numbers.

🚩
🚩
2
3
1

The “3” sees three closed neighbours above and holds three mines — all of them are mines; for the “1” on the right its mine is already found, so the ticked cell is clear.

Subtraction and the 1-2-1 pattern

When straight counting runs out, set subtraction kicks in — the technique that separates the player who clears a hard level without stopping from the one who guesses. If the closed neighbours of one number are wholly contained in the neighbours of another, subtract the smaller from the larger: the difference equals the number of mines in the “extra” cells.

💣
1
2

The “2” sees the two upper cells, the “1” only the left pair; the subtraction 2−1 proves a mine in the top-right cell, while the far-left one is safe.

Out of subtraction is born the most common edge pattern — 1-2-1. Three numbers in a row against a wall over four closed cells are solved in only one way: the mines sit under the ones, while under the two and at the ends it is clear.

💣
💣
1
2
1

1-2-1 against a wall: the two collects both of its mines from the outer cells, so the two central cells beneath it are always safe — a free move.

Probabilities and educated guessing

Sooner or later logic hits a dead end where neither counting nor subtraction gives an answer. Then Minesweeper becomes a probability problem — and you must guess with calculation. The chance of a mine in a cell = the number’s mine count ÷ its number of closed neighbours. Open the cell with the smallest fraction, not the first one you see.

Work out the fraction

A lone “1” with two closed neighbours is a 1/2 risk; with three, it is 1/3. Between two guesses pick the smaller fraction: that is maths, not superstition.

Compare with the background

Remaining mines (the 🚩 counter) ÷ the number of “mute” far-off cells = the background risk. If it is lower than the border risk — click into the far corner.

The corner is safer

A corner cell has three neighbours, a central one has eight. By geometry a corner is less often a mine and is easier to work out later.

½
1
1

The right “1” sees only two cells (½ risk), the left “1” splits its mine three ways (⅓) — if you must guess, the cell with the smaller fraction is safer.

Common mistakes and how to avoid them

Most losses happen not through bad luck but through haste and inattention to information already revealed. Minesweeper punishes impatience: almost every move that looks like a guess is in fact derived from the open numbers — if you slow down and count.

  1. Guessing where a solution exists. Before you take a risk, scan the border once more: through subtraction a neighbouring number has often long since proved a cell safe or mined.
  2. Placing a flag “by eye”. A flag is a claim that “there is a mine here”. A wrong flag breaks every count around it and leads to false conclusions. Place one only when a number has proved the mine.
  3. Forgetting the mine counter. The 🚩 number above the field is a full-fledged hint. In an endgame with one or two mines it often settles the finish by a straight remainder.
  4. Reading only “your” number. The patterns 1-1, 1-2, 1-2-1 live in the link between neighbouring numbers; a single glance does not see them. Look at pairs and triples.
  5. Guessing in the dead centre. A forced guess is made on an edge or in a corner, where there are fewer neighbours and lower risk, not in the middle of a large closed field.

Frequently asked questions

Can you blow up on the first click?
No. Mines are placed after the first click, so it and its neighbours are always safe.
What does the number on a cell show?
How many mines are among the eight cells around it. An empty cell means there are no mines nearby.
3
"3" in the centre: among the eight closed neighbours there are exactly three mines.
Do you have to place all the flags?
No, flags are just notes for yourself. On a win the remaining mines are flagged automatically.
How many difficulty levels are there?
Three: easy (9×9, 10 mines), medium (12×12, 22 mines) and hard (16×16, 50 mines).
What does the 1-2-2-1 pattern against a wall mean?
It is the big brother of 1-2-1: four numbers in a row over five closed cells. The mines fall under the two twos in the centre, while under the outer ones and the outer corners it is empty.
How do you quickly spot the 1-1 pattern along the edge?
Look for two ones side by side over a strip of closed cells. The end cell on the side where one of the ones has no continuing neighbour is safe — the pattern “pushes” it outward.
Why is it better to make the first click in the centre of the field?
The first move is always safe, and a central click statistically opens a large empty area and immediately gives the maximum of numbers to reason from. Poking a corner at the start is a poor deal.
Does the mine count differ for cells on the edge of the field?
Yes. An edge cell has only five neighbours instead of eight, and a corner one has three. The wall clips the eight neighbours, which is why patterns are easiest to solve right along the edge.
What does an empty open cell with no number show?
That among its eight neighbours there is not a single mine. The field automatically reveals the whole connected area of such cells up to the nearest numbers, saving you moves.
How do you train speed without blowing yourself up?
Speed comes not from fast clicks but from instant pattern recognition. Drill 1-2-1 and subtraction on an easy level until the checks become automatic, and only then move to hard.
Ready for a match?
Create a room, invite a friend with a code, or play against a bot.

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