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How to play Algerian Solitaire

A complete guide to the two-deck, 104-card solitaire: the goal, the layout, eight foundations built up from the ace and down from the king, moving cards by suit, controls on muta.pro and tactics. Read it and sit straight down to play.

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In brief

Goal
Gather 104 cards onto the foundations
Players
1
Game length
10–20 min
Difficulty
Medium
Randomness
Only the deal

Goal of the game

Algerian is a solitaire played with two decks: 104 cards. In front of you are eight foundations: four are built up from the ace to the king in suit, and another four down from the king to the ace in the same suit. The game is won when all 104 cards are laid out on the foundations. There is no opponent — you play against the deal, and the order of your moves decides everything.

A23·KQJ

Eight foundations: four build up from the ace (A→2→3…), four build down from the king (K→Q→J…) by suit.

Setup

The table is split into three zones. At the top are the eight foundations (two per suit: one "↑A", one "↓K"). Below is the reserve of eight separate cells. At the bottom are the eight tableau columns, with all cards face up. On the deal, 4 cards are placed into each column (32) and the 8 reserve cells are filled — 40 cards are face up in all, while the remaining 64 go into the stock face down.

Course of play

Foundations: two directions

Four piles are built up in suit starting from the ace: A, 2, 3 … up to the king. Another four are built down from the king: K, Q, J … down to the ace. The suit on a foundation may never change.

Moving cards between columns

The top card of a column can be placed on the top card of another column if they are the same suit and differ by one (by ±1), up or down. This is how you free the values you need.

Empty column

A column that has been emptied accepts any single card. This is a valuable manoeuvre: use it to move a card out of the way for a while.

Reserve as a parking spot

Any available card can be sent to a free reserve cell. There are only eight cells, and a card parked there returns to play only once you find a place for it.

Dealing from the stock

The "Deal" button deals one card from the stock onto each of the eight columns. Use it when there are no moves left on the table.

Taking a card back from a foundation

If needed, the top card of a foundation can be taken back into a column or the reserve — but it costs points, so do not do it without reason.

Scoring and winning

Each card sent to a foundation earns +10 points; a move from the reserve to a column gives +3. Taking a card back from a foundation into play costs −12. The game is won when all 104 cards are gathered on the foundations — finishing quickly earns a bonus (the larger, the less time you spend). The "Auto-collect" button sends to the foundations every card that already has a place there.

Controls on muta.pro

🖱️
Selecting a card
Click the top card of a column, the reserve or a foundation — it lifts, and the valid targets light up.
Making a move
Click a highlighted target — a foundation, another column or an empty reserve cell. Clicking the card again clears the selection (or press Esc).
🂠
Deal and auto-collect
"Deal" deals cards from the stock across the columns; "⚡ Auto-collect" automatically gathers everything possible onto the foundations.
🔄
New game and stats
"New" starts a fresh layout. On the right are the score, time, moves, remaining stock and the game log.

Tips for beginners

Guard the reserve

Eight cells run out fast. Park a card only when you can see how you will get it back.

Think about both ends

Each suit needs both the ace (up) and the king (down). Free both end cards, not just one.

Don't rush to deal

First squeeze out every move on the table. A new deal covers the columns and can lock away convenient cards.

An empty column is gold

A free column accepts any card. Keep it as a trading ground for rearrangements.

Strategy: a plan for the whole game

Algerian is won not by a single lucky move but by the order in which you uncover cards. Keep both goals of every suit in mind — the ace for the "↑A" pile and the king for the "↓K" pile — and build the columns so there is always an approach to the value you need. The reserve and an empty column are your only "pocket"; spend them only on a move that opens up several others.

Count the foundations first

Before moving cards between columns, scan for every card that goes onto the eight foundations right now. Remove those first — it frees columns and costs nothing.

Build chains of one suit

A sequence like 9♠ 8♠ 7♠ on top of a column is a ready "train": it travels whole and exposes what lies beneath. Build such ladders in advance.

Keep the two directions balanced

Don't race one "↑A" pile up to the king while forgetting the "↓K". If all the low cards of a suit are already up top and the king has nowhere to land, the game will stall.

The reserve is a last resort

Every occupied reserve cell is one fewer move and a risk of locking a card in. Park only when you clearly see where you will return the card.

Tactics of moving cards

The table constantly presents forks: the same card can often be placed on a foundation, into a column and into the reserve. The right choice is the one that uncovers the most new cards in a single move and does not block a needed value underneath.

987+6

A ready chain 9♠-8♠-7♠ accepts the 6♠ and, in a single move, frees the whole column beneath it.

A move that opens two

Of two equal moves, pick the one after which new cards become available in both columns involved.

Don't bury the end cards

The ace and king are a suit's entrance and exit. Never cover them with a long foreign ladder without a plan to lift it back off.

An empty column for a ladder

Having emptied a column, don't shove the first random card onto it. Better to move a ready sequence there and expose a whole batch at once.

Variants and modes

Algerian belongs to the family of "two-deck solitaires with ±1 moves". On muta.pro the classic variant is implemented, with a reserve and a stock, but the solitaire has recognisable relatives, and understanding the differences makes you stronger at any table.

Classic (ours)

Eight foundations in two directions, eight columns, eight reserve cells and a stock from which "Deal" hands out one card per column. Taking a card back from a foundation is allowed, but with a penalty.

Strict, no reserve

A harsher version removes the "parking" cells. Every move must go either to a foundation or to a column — the solvability drops sharply, and long-range calculation is prized.

With limited deals

The number of deals from the stock is capped. Each "Deal" has to be hoarded as a resource, and you must squeeze the table dry before pressing it.

Related solitaires from the same family are "FreeCell" (all cards face up, four cells) and "Carpet": if you have mastered Algerian, they will come noticeably easier.

Common mistakes

Most lost games are wrecked not by a bad deal but by three or four typical blunders. Remove these and your win rate rises noticeably.

  1. Filling the whole reserve early. Eight cells seem like plenty, but by filling them without a plan you lose your manoeuvring room exactly when it matters most.
  2. Pushing one foundation apart from its pair. By racing "↑A" up to the queen and forgetting "↓K", you leave the suit's king with nowhere to go and lock up columns.
  3. Dealing while moves are still alive. A new deal covers the tops of the columns and can bury a convenient card. Use everything on the table first.
  4. Taking cards off a foundation needlessly. A return costs points and almost always sends the game round in circles. Do it only for a clear rescue.
  5. Occupying an empty column with trivia. A free column is your most valuable resource. Placing a single card there "just because" means losing a trading ground for chains.

Frequently asked questions

How are cards built in the columns?
Strictly by suit and by ±1: for example, a 6♥ or 8♥ can be placed on a 7♥. Different suits and jumps of more than one are not allowed.
Can I take a card back from a foundation?
Yes, the top card of a foundation may be returned to a column or the reserve, but this costs 12 points — use it only to save the game.
What do I do when there are no moves?
Press "Deal" — one card from the stock is dealt onto each column. When the stock runs out, the button becomes inactive.
Is this a game of luck?
Only the deal is random. After that everything comes down to the order of your moves: Algerian is considered one of the most demanding solitaires for patience and calculation.
Where should I start when reading a new deal?
First remove every card that already goes onto the foundations — this is free and frees up columns. Only then look for swaps between columns and decide what to park in the reserve.
How do I know the game has hit a dead end?
A dead end occurs when there is not a single move on the table, the reserve is full, the stock is empty and "Deal" is inactive. As long as there is even one deal or a free cell left, a chance remains.
Which is more important to free — the reserve or a column?
An empty column is more valuable: it accepts any card and holds a whole chain, whereas a reserve cell holds only one. Aim to free columns and save the reserve for one-off manoeuvres.
Should I always press "Auto-collect"?
Usually yes — it sends to the foundations, for free, everything that already has a place there. But sometimes it is better to hold a card in a column for a while as a stepping stone for a chain, so in delicate positions collect by hand.
How often does Algerian actually come out?
It is one of the hardest two-deck solitaires: even with precise play, far from every deal comes out. So losing here is the norm, not a mistake, and your win rate over the long run is what counts.
Can I move several cards as a chain at once?
Formally a move is made one top card at a time, but a ladder built in one suit by ±1 effectively travels as a single unit if there is a valid landing spot for it. Prepare such sequences in advance.
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