muta.pro / Geogessr / Modes / Last stand

Last stand

Miss the bar and you are out

Last stand has no fixed length. Every round has a points bar, and it rises: five hundred in the first, seven hundred in the second, then two hundred more each round. Miss the bar and the game ends there.

The bar rises linearly: five hundred in the first round, seven hundred in the second, two hundred more each time. By round ten you need 2300, by fifteen 3300. In practice that means 'right country' stops being enough around round seven — after that you need the city.

Play

How a game goes

1. Move quickly through the early rounds

Up to a bar of fifteen hundred, landing in the right part of a country is enough. Spending minutes here is wasted effort.

2. Watch the bar in the header

It sits next to the round number and tells you when to switch to slow, careful play.

3. Start buying hints

Past the midpoint, a thousand points for the country is not an expense but insurance against elimination.

How to play this mode

Early rounds forgive almost any answer in the right part of the world, but by the fifth you need a confident city. That is where hints pay off: a thousand points for the country sounds expensive, but it reliably keeps you alive once the bar approaches three thousand.

Tactics

The main error is playing every round the same way. The first five forgive almost anything, so save your attention for round six onwards.

Do not bank surplus: scoring 2600 against a bar of 1500 gives you nothing later. The next bar depends only on the round number, not on how much you scored.

Common mistakes

Mode parameters

Rounds per game25
Time limitnone
Camera restrictionsnone
Anchor points147
Available in duelsno
Hintsyes

How scoring works

A direct hit is worth 5000 points per round, and the score falls off exponentially with distance. A five-round game is worth up to 25,000. Distances are measured on the server against its own copy of the locations, so a result cannot be forged from the browser.

What a miss costs

MissPoints per round
direct hit5,000
1 km4,998
10 km4,975
50 km4,877
200 km4,524
500 km3,894
1,000 km3,033
2,000 km1,839
5,000 km410
other hemisphere34

Location coverage

What the pool for this mode is made of:

Europe29
Asia and Oceania26
The Americas20
Africa and the Middle East10
Russia and the CIS62

Frequently asked

What is the maximum?

Twenty-five rounds. Almost nobody gets there: the bar is above five thousand by the end.

Do unplayed rounds count?

No, only the rounds you actually played.

Do unreached rounds count?

No, only the rounds you played.

Does clearing a bar with room to spare help later?

No, the bar depends only on the round number.

Play

Other modes

🎯ClassicFive rounds anywhere in the world 📅Daily challengeThe same five places for everyone DuelOne on one, same five places Blitz30 seconds per round 🔒HardcoreNo panning, zooming or moving 🔥Country streakName the country, keep the streak 💡FlashFive seconds to look, then from memory MarathonFive minutes, as many rounds as you can
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